Film · MGM · 1983
Pass it on
WarGames
69Worth an evening.
A kid finds a war computer that thinks it is playing, and tic-tac-toe is the whole lesson.
The review
The ending is a child's game, and it is the most serious minute in the film. A high-school boy dials what he thinks is a game company and reaches a defense computer that wants to play global thermonuclear war. He and a friend have to show adults that the machine does not know a game from a launch. Tic-tac-toe has no winner. That is the proof.
I would watch it with a teenager who admires getting in. The cleverness is not the dialing. The cleverness is making a room of adults see that their system was built to find a win, and a win here is the end of the country. Stay through the last game. If you stop at the break-in, you kept the prank and threw away the warning.
Journal
Keep WarGames in the record.
No house has filed a sentence for this yet.
Live Historic number 69. Yours can differ.
The glance
Household is the thin one.
Is a marriage, a parent, or a child a real life here, or just a prop?
This phone is set for a grown person, just me. Change the ages.
The eight
- 6Industry
Adults run a defense system that cannot tell a drill from a launch.
- 3Household
A friend helps him; no parent or child is the life being kept.
- 7Piety
He has to make adults see that a win here would end people.
- 6Courage
Two kids carry the truth to adults who can still order a launch.
- 9Republic
A defense computer owes the country a stop between a game and a war.
- 8Temperance
Tic-tac-toe is the lesson that some games should not be won.
- 8Truth
He thought it was a game company; the machine thinks war is play.
- 8Stewardship
They leave a world unlaunched, and a game that teaches no winner.
Where to watch
Finding the page.
Live Historic · WarGames · 69IMDb


























































































































































































































