Tonight
Ten for the evening
One to ten. Newest, most watched, highest on the Living Meter. Prime, Disney+, Hulu, Hallmark, Acorn, and Netflix.
A stunt. Nobody is formed by it, and nobody pretends otherwise.
Floor Is Lava is a game. It is not a story and it is not a teacher. A family can laugh at one episode and lose nothing except the time. The danger is only mistaking a course for an evening. It does not belong in the same breath as a film. Put it on or don't. There is nothing in it to discuss.
Industry
3/10
Bodies are used. The use is a course, not a craft.
Household
3/10
Teams of friends or families. The family is a strategy.
Piety
1/10
The prize is the point.
Courage
4/10
They do cross. The risk is a televised sprain.
Republic
2/10
Competitors.
Temperance
4/10
Empty calories, honestly empty.
Truth
5/10
It is a game show and it says so.
Stewardship
1/10
Nothing is handed on but a clip.
Live historicallyOne episode is the serving. Then do something that is not a game.
A romance whose plot is appetite with a team jacket on.
The books this comes from are hockey romance: a rented house, a roster of men, and a girl who is supposed to be the one who changes him. Competence on the ice is the alibi. The hour is about possession.
A teenager will understand the alibi. Do not leave it on a profile that still needs a picture of what a promise is.
Industry
3/10
The sport is real work. The show is more interested in the after.
Household
2/10
Housemates, not a family. Parents are a phone call at most.
Piety
1/10
Nothing is owed to anything older than the weekend.
Courage
3/10
They are bold about beds, not about duty.
Republic
2/10
A campus with no common good but the team and the couple.
Temperance
2/10
The engine is sex and status. Both are fed.
Truth
3/10
It is honest that they want each other. It calls the wanting a love story too fast.
Stewardship
2/10
Nothing here is for the people who come after the semester.
Live historicallyIf it is already in the row, take it off the shared profile. Romance can wait until it includes a future.
Humiliation with a scoreboard. The prize does not make it a virtue.
The skill on display is not building, judging, or keeping faith. It is wanting a number badly enough to do the next thing the format requires, while a crowd watches you want it. That is an old vice with a larger set.
Do not put it on for children as if ambition and this were the same word.
Industry
4/10
The production is enormous. The contestants' work is obedience.
Household
2/10
Alliances instead of households. People are eliminated in front of their people.
Piety
1/10
The host is the providence.
Courage
3/10
Nerve, spent on a televised dare.
Republic
2/10
A crowd trained to cheer a cut.
Temperance
1/10
Greed is the announced motive, and the show is proud of the announcement.
Truth
4/10
It does not pretend to be about anything but the money.
Stewardship
1/10
Nothing is built. Someone leaves with a sum and a clip.
Live historicallyIf the house wants a contest, make it a game in the room, with a prize you would not be ashamed to explain.
A commercial that moves. Speed is the only virtue it knows.
Hot Wheels Let's Race is a toy line that learned to talk. The racing is bright and empty, and a child who loves cars will love it for the reason the company hopes. You can allow a short one if cars are already the interest. You should not pretend it is a story. There is nothing to discuss except which car was faster, and that is the design.
Industry
3/10
Mechanics appear as a way to win, not as a craft you could live by.
Household
2/10
No house. A garage of racers.
Piety
1/10
The car is the idol, and it is also for sale.
Courage
4/10
They take the dangerous line. The danger is a track.
Republic
2/10
Competitors, not neighbors.
Temperance
2/10
Wanting the faster car is the lesson.
Truth
3/10
It does not pretend to be about anything but the race and the toy.
Stewardship
1/10
What it hands on is a catalog.
Live historicallyIf cars are the interest, open the hood of a real one with an adult instead of starting the next race.
A vow used as a twist. Courtship replaced by a format. Leave it.
The experiment claims to rescue love from looks and then sells the wedding as a coin-flip. Now and then two people actually choose each other and try. The format will use that sincerity as seasoning. Do not confuse the seasoning with the meal.
A vow is a heavy instrument. It is how a household starts, how property and children and care get a legal and moral shape. Turning it into a episode ending trains you to feel the shape without bearing the weight. If you are lonely, this will not cure it. Call someone. Court someone slowly. Refuse to let a producer be the third person in the room.
Industry
2/10
The work is being on television.
Household
3/10
Marriage is the prop. A few couples sometimes mean it anyway.
Piety
1/10
Nothing is reverent. The altar is a set.
Courage
3/10
Vulnerability on camera is not the same as courage at a kitchen table.
Republic
2/10
Other people are contestants, including the fiancé.
Temperance
2/10
Romance as binge. The appetite is the schedule.
Truth
2/10
Editing is the author. You are not hearing the whole word anyone gave.
Stewardship
2/10
What it models for the young is a wedding as a reveal.
Live historicallyIf you want to be married, practice the boring part now: a standing plan, a kept time, a phone put away.
A contest in lying. Well made, and it trains the skill. Leave it.
The faithful have to notice the tell. The traitors have to be charming while they nominate a friend for elimination. The show is honest about the mechanic and dishonest about the cost, because the cost is the entertainment. A house that watches this for the cleverness is practicing the cleverness.
Adults can see it as a parlor game. Do not put it on as a family hour and then wonder why the children enjoy a setup. The prize is money. The method is betrayal performed for a crowd.
Industry
3/10
No job but the game. The work is the performance of innocence.
Household
1/10
Friendship is the material. It is spent.
Piety
1/10
Nothing is revered. A chapel would be a set.
Courage
4/10
They risk the money and the embarrassment. Not a duty.
Republic
2/10
A group that votes is not a town. It is a jury with a prize.
Temperance
3/10
Greed is the announced motive, and it is not questioned.
Truth
1/10
The lie is the talent. The faithful are the punchline when they trust.
Stewardship
1/10
Nothing is left but the winner and a clip.
Live historicallyPlay one game with your people in which the lie is not the point.
The bear is patient. The show thinks the girl's havoc is the charm. Watch it with them and say so.
Masha is little and loud and the bear loves her anyway, which is a true thing about caring for a child. The series cannot resist making her wreckage the entertainment. A child who watches a pile of these will learn that the laugh arrives when the careful person sighs. That is the wrong lesson from a kind premise.
Fine in a small dose, beside you. Say out loud that the bear is the one to copy. Then go outside, where poking the animal is not a cartoon.
Industry
4/10
The bear does the work of putting the house back. She undoes it for the laugh.
Household
5/10
A found household: someone large keeps someone small. The small one does not learn the keeping.
Piety
3/10
Kindness is shown, mostly by the animal.
Courage
4/10
She is fearless. Fearlessness without care is just noise.
Republic
3/10
The forest is a playground, not a place with neighbors.
Temperance
3/10
Mischief is the product. Obedience is the joke.
Truth
4/10
The mess has a consequence for the bear. Rarely for her.
Stewardship
4/10
He keeps a home. She is not being taught to keep one.
Live historicallyWhen a child makes a mess, have them help put it back before the next episode.
Curiosity is not care. Adults. The twist is a warning against meddling, not a puzzle to savor.
Caroline thinks she is the shrewd one in a fading house. The film punishes the shrewdness. That can be a fair moral, and it is also a gothic machine that uses a region's religion as atmosphere. Believe the human part: a caregiver who makes the patient a case file has already left the work. Do not believe every shadow the movie hangs on the wall.
One viewing tells you the trick. You do not need it twice, and you do not need to explain the trick to a child as if it were folklore from your own people.
Industry
5/10
Caregiving is the job she half-does.
Household
3/10
A house of old people used as a mechanism.
Piety
3/10
Folk practice as a plot device.
Courage
4/10
She stays, for the wrong reason.
Republic
3/10
No commons. A trap.
Temperance
4/10
Nosiness is the vice.
Truth
5/10
The film does tell her she was not the exception.
Stewardship
3/10
The souvenir is a twist.
Live historicallyDo not open a door in someone else's house just because it is locked.
Curiosity is not a duty. Adults. Do not make the tape a party game.
Rachel investigates because that is her job and her compulsion, and a child is pulled in behind her, which is the part the film is most honest about. The well is a grave treated as a puzzle. Solving it does not put the dead to rest. It spreads the grave. That is a true and unpleasant moral, and the film is still a machine for a particular image it wants you to carry into the hall.
You do not need the image. You need the sentence. Looking something up is not the same as helping, and a deadline from a curse is a bad reason to involve your son.
Industry
5/10
Reporting, bent into obsession.
Household
4/10
A mother and son endangered by her errand.
Piety
2/10
A ghost as a technology.
Courage
5/10
She goes toward it. For a story.
Republic
3/10
The public is an audience for the tape.
Temperance
3/10
The itch to see is the vice.
Truth
6/10
It admits that understanding does not heal this.
Stewardship
2/10
The picture is what it leaves, and the picture is a harm.
Live historicallyDo not dare anyone to watch a thing you would not want in the house.
A gag about a skill. The skill is not respected and the fight is the bit.
Karate Sheep is a sketch that found a series. A child may laugh and will not learn a thing about karate or about a farm. Harmless in the way empty things are harmless, until empty is the diet. You can skip it without depriving anyone.
Industry
3/10
Karate appears as a costume, not as practice you could repeat.
Household
3/10
A farmyard. No one is raising anyone.
Piety
1/10
Nothing is serious enough to revere.
Courage
3/10
He fights. The fight is a sketch.
Republic
3/10
A farm that needs a punchline more than a shepherd.
Temperance
4/10
Short and silly, and the silliness is the hitting.
Truth
3/10
It does not claim to teach the art.
Stewardship
2/10
Nothing to hand on but the kick.
Live historicallySkip it. If the child wants the kicks, take him to a real class with a teacher who bows.




























































































































































































































