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I'm Feeling More Lucky

Tonight

Ten for the evening

One to ten. Newest, most watched, highest on the Living Meter. Prime, Disney+, Hulu, Hallmark, Acorn, and Netflix.

  1. 01

    Sing On!

    Netflix · 2020 · Series

    Sing On!

    People singing other people's songs, judged. A pastime. Not a counterfeit of a life in music.

    The episode sitting in the row is Chart-Toppers, which is the whole instruction: sing the thing people already love, and be scored on the copy. There is nothing wicked in it. There is also nothing to come back for except the feeling of a crowd.

    Let it finish if someone is in the middle of a song. Do not let a Sunday become a queue of other people's choruses.

    1. Industry

      4/10

      Performance takes practice. The show mostly shows the performance.

    2. Household

      2/10

      Strangers. A host.

    3. Piety

      1/10

      The idol is the note someone else made famous.

    4. Courage

      4/10

      Stage fright is real, and small.

    5. Republic

      2/10

      A competition, not a commons.

    6. Temperance

      6/10

      No vice except the desire to be the one clapped for.

    7. Truth

      4/10

      It does not pretend this is composing.

    8. Stewardship

      3/10

      A catalog of hits, consumed again.

    Live historicallySing something in the house with no score and no phone.

  2. 02

    Squid Game

    Netflix · 2021 · Series

    Squid Game

    Debt is a real terror. The show turns the terror into a sport and asks you back for another round. Leave it.

    The opening is not a lie. People will accept a terrible term when the alternative is shame, a collector, a child they cannot feed. That is a fact about money and it is worth saying. The show says it once and then gets down to its real work, which is inventing prettier ways to kill the contestants so you will press next. The masked rich are a cartoon of a point the show itself is busy embodying: someone is paying to watch.

    Do not bring a teenager. Do not tell yourself it is a critique if you are there for the doll and the bridge. A critique that needs you to enjoy the cruelty is a product with a footnote.

    1. Industry

      4/10

      The work that put them in debt is real. The work the show loves is the game.

    2. Household

      3/10

      Families are the reason they signed and the footage they are given to watch while they betray each other.

    3. Piety

      1/10

      No reverence. Childhood games are the altar of the killing.

    4. Courage

      4/10

      A few refuse to become the kind of player the game wants. The show needs them to lose or it has no engine.

    5. Republic

      4/10

      The rich watch from a balcony. The satire is obvious and it is also the business model.

    6. Temperance

      1/10

      The pleasure is the elimination. You are trained to want the next game.

    7. Truth

      5/10

      It tells the truth that a desperate person will sign a monstrous contract. Then it sells the contract.

    8. Stewardship

      1/10

      What it leaves is a costume and a dare to watch the next season of the same deaths.

    Live historicallyIf a show makes you want the next death, turn it off and sit with the want until it is embarrassing.

  3. 03

    SpongeBob SquarePants

    Prime Video · 1999 · Series

    SpongeBob SquarePants

    Work and a friend, wrapped in a joke that got harsher as it went.

    The early episodes are a defense of being glad to make the burger and glad to see your friend. That is a better children's comedy than the market produced around it. It does not know when to stop, and the later voice is a yell. Keep the early gladness. Do not let the yell be the house tone.

    1. Industry

      7/10

      He loves the grill. The love of a humble job is the best of it.

    2. Household

      4/10

      No family. A boss, a neighbor, a friend. The friend is loyal.

    3. Piety

      2/10

      Nonsense, cheerfully.

    4. Courage

      4/10

      He tries. Trying is played as both sweet and foolish.

    5. Republic

      4/10

      Bikini Bottom is a town with a job for him.

    6. Temperance

      5/10

      Early episodes are playful. Later ones are louder and meaner.

    7. Truth

      5/10

      The early show means what it says about the job and the friend.

    8. Stewardship

      4/10

      It became a permanent weather. A child can live in it too long.

    Live historicallyLet a child see you be glad of a small task. One episode, then the task.

  4. 04

    One Piece

    Prime Video · 1999 · Series

    One Piece

    Loyalty and a horizon. A thousand episodes of it. The loyalty is real. The length is a life.

    Luffy's virtue is that he will not leave a friend and will not bow to a cruel local god. Those are good serial virtues, and the crews's roles make a ship feel like a little order. The caution is numerical. There are more episodes than a young person should give to any single dream of someone else's. Watch an arc. Then live an arc of your own.

    1. Industry

      4/10

      A ship has roles: cook, navigator, doctor, captain. The work is episodic.

    2. Household

      5/10

      The crew is the household. They do not replace a people, but they refuse to abandon one another.

    3. Piety

      3/10

      A dream is the creed.

    4. Courage

      7/10

      They sail toward the thing. Courage is the show's genuine virtue.

    5. Republic

      4/10

      Tyrants and marines and islands. Politics as a pirate serial.

    6. Temperance

      3/10

      It does not end. That is the intemperance.

    7. Truth

      5/10

      Friendship is meant, not smirked.

    8. Stewardship

      4/10

      A treasure handed across an ocean. Also a schedule that can eat a childhood.

    Live historicallyOne arc, with a defined end. When it ends, stop, even if the next island autoplays.

  5. 05

    Sleepy Hollow

    Prime Video · 1999 · Film

    Sleepy Hollow

    Superstition and gore as a style. The courage is staying. Adults, or older teens who already like a ghost story told plainly.

    Ichabod arrives certain that a crime is only a crime. The film is a fable about the limit of that certainty, and also a display of beheadings as design. Take the fable, decline the display if you do not need it. The town is a real polity of frightened people, not a backdrop, when the movie remembers. A constable who will not leave is the civic good.

    The legend itself, told aloud without the close-ups, may be the better version for a house. Washington Irving was already enough ghost for one autumn.

    1. Industry

      5/10

      A constable's job.

    2. Household

      4/10

      A town of households under a terror.

    3. Piety

      3/10

      Folk fear, little faith.

    4. Courage

      6/10

      He stays when his theory fails.

    5. Republic

      5/10

      A village that must be answered.

    6. Temperance

      3/10

      The camera likes the wound.

    7. Truth

      5/10

      Reason is corrected, not abolished.

    8. Stewardship

      4/10

      Hand on the legend, not the showcase.

    Live historicallyDo not mock a town's fear until you have walked the road they fear.

  6. The senate is the story. The race is the product. Watch it only for the rot.

    Under the toys there is a real subject: a free government so bored by its own rules that it applauds the man who offers to skip them. That is the phantom. A decade that was about to hand a great deal of trust to confident men could have used the scene.

    The film will not stay there. It goes to a race, a joke, a child who is special because of his blood. You can skip it without losing the later, better sentence about fear. If a child already loves the ships, say what the senate did, in one plain minute, and then go outside.

    1. Industry

      4/10

      Jedi are diplomats for a scene, then athletes.

    2. Household

      4/10

      A mother lets a child go because the order says he is needed.

    3. Piety

      4/10

      The Force is a census of the blood. Reverence has become a measurement.

    4. Courage

      5/10

      They walk into a negotiation that is already a trap.

    5. Republic

      6/10

      A senate, a blockade, a chancellor who is too helpful. The public is the point.

    6. Temperance

      3/10

      A podrace and a battle of droids eat the politics.

    7. Truth

      5/10

      It does say the peace is a costume. It will not sit in the room where that is true.

    8. Stewardship

      4/10

      What a republic hands on here is a procedure someone has already captured.

    Live historicallyTell the senate scene in your own words: who offered to make the waiting stop.

  7. 07

    Goosebumps

    Prime Video · 1995 · Series

    Goosebumps

    A scare for children that stays a scare. The moral is usually 'don't touch that.'

    Stine's bargain is simple. A child meddles, the object answers, and an adult saying 'it's nothing' is the second mistake. The show is not deep and does not pretend to be. It is a safe place to practice being afraid and then turning the light on.

    Keep it for the age that wants a monster and can still sleep. Skip the episodes that make the joke the child's body.

    1. Industry

      4/10

      The kids are curious. Curiosity is not trained into a skill.

    2. Household

      5/10

      Brothers, sisters, and parents are present, and often the last to be believed.

    3. Piety

      2/10

      No reverence. The monster is the point.

    4. Courage

      5/10

      They go back into the house. That is the small bravery.

    5. Republic

      3/10

      A town of adults who will not listen. The child is on his own.

    6. Temperance

      6/10

      Short, complete, and not cruel for sport.

    7. Truth

      5/10

      The danger is not pretended away at the last second every time.

    8. Stewardship

      5/10

      A library of small frights a younger sibling can inherit.

    Live historicallyOne episode, then the light stays on for the telling, not for the next autoplay.

  8. 08

    Are You Afraid of the Dark?

    Prime Video · 1990 · Series

    Are You Afraid of the Dark?

    A campfire. The frame matters: they are together, and the story ends.

    The Midnight Society is the good part. Children practice telling and listening, and the dark is a story with a boundary. Individual tales vary from clever to cheap. Keep the boundary. If a tale is only cruel, end the night there.

    1. Industry

      3/10

      The telling is the craft.

    2. Household

      5/10

      The circle is a fellowship. They go home after.

    3. Piety

      2/10

      The scare is the point.

    4. Courage

      5/10

      They listen to the end.

    5. Republic

      4/10

      A club with a rule and a meeting place.

    6. Temperance

      6/10

      One story. Then the fire.

    7. Truth

      5/10

      Some of the tales have a justice. Some are only a chill.

    8. Stewardship

      5/10

      A way of handing fear around in a form that stops.

    Live historicallyTell one story out loud in the house, with a beginning and a last line, and then stop.

  9. 09

    Frosty the Snowman

    Prime Video · 1969 · Film

    Frosty the Snowman

    A small, old, kind half hour. No one is cruel for sport.

    Frosty wants to survive the warmth and get a child back to her school. The magician is a fool who wants the hat. There is no second layer and there does not need to be. A snowman who is gentle with a girl, a rabbit who worries, a train, a greenhouse. The stakes are melt or not.

    It will not form a soul by itself. It will not harm one. Put it on when the house wants twenty minutes of winter without a sermon or a sneak.

    1. Industry

      3/10

      A walk north.

    2. Household

      5/10

      He takes care of the girl.

    3. Piety

      3/10

      A Christmas spell, lightly worn.

    4. Courage

      4/10

      They keep going as he melts.

    5. Republic

      3/10

      A town, a parade.

    6. Temperance

      6/10

      The magician's greed is small and punished.

    7. Truth

      6/10

      No one is lying about what he is.

    8. Stewardship

      5/10

      Get the child home. Get the snowman to the cold.

    Live historicallyKeep one old short that does not try to be a brand.

  10. 10

    Alice in Wonderland

    Prime Video · 1951 · Film

    Alice in Wonderland

    Nonsense is funny until it is a government. She comes back. Good.

    Wonderland is a place where authority is a temper: a queen who executes, a tea party that never ends, a caterpillar who sneers. Alice is polite and then she is done. The film's best moment is her refusal to take the queen's court as a real court. Curiosity brought her in. Judgment takes her out.

    A child can enjoy the jokes. Say that the jokes are not a model of how a house or a school should run. A world that changes the rules to watch you stumble is not a wonder. It is a bully with a teapot.

    1. Industry

      2/10

      No work. A dream.

    2. Household

      4/10

      She wants to get back to her sister and the bank.

    3. Piety

      2/10

      None. Manners without substance.

    4. Courage

      6/10

      She tells the queen the court is absurd.

    5. Republic

      4/10

      A tyranny of cards. She will not play it as real.

    6. Temperance

      5/10

      Curiosity without a limit is how she gets lost.

    7. Truth

      7/10

      The rules are fake. She says so.

    8. Stewardship

      5/10

      The good ending is the grass she started from.

    Live historicallyWhen a room makes no sense and calls that clever, leave.

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